Behind the bad decisions

About The Meffff Life

A darkly comic universe about addiction, relapse, recovery, mental health and a group of animals who really should have gone home several days ago.

The Meffff Life is a darkly comic cartoon series about a spectacularly dysfunctional collection of animals trying, failing, relapsing, recovering and occasionally learning something along the way.

At the centre of it all is Meffff the Lion, a battered, exhausted and permanently overconfident disaster who remains absolutely convinced that he is “managing it.” Around him lives an equally questionable support network of bartenders, dealers, doctors, thieves, party animals, conspiracy theorists, nervous wrecks and creatures who really should have gone home several days ago.

Every member of the crew struggles with something different. Methamphetamine. Cocaine. Alcohol. Opioids. Ketamine. Party drugs. Prescription medication. Gambling. Anxiety. Co-dependency. Self-medication. Denial. And, in several cases, an almost supernatural ability to make a bad situation considerably worse.

The drugs themselves aren't the joke.

The comedy comes from the excuses, contradictions, terrible decisions, questionable friendships, absurd logic and painfully familiar ways people convince themselves that everything is completely under control while standing in the smoking ruins of Tuesday.

Underneath the chaos, The Meffff Life has something genuine to say about addiction.

We want to talk about dependence, relapse, withdrawal, mental health, enabling, treatment, harm reduction and recovery without turning every conversation into a lecture. Some stories will be ridiculous. Some will get surprisingly dark. Some characters will improve. Others will fall backwards. And occasionally Doctor Goose might even get somebody to follow actual medical advice.

Because addiction is serious.

People struggling with it are still allowed to be funny.

And recovery doesn't mean becoming a completely different person.

Meffff can get clean and still be Meffff.

Crank can stop taking stimulants and still attempt to repair a microwave with a motorcycle battery.

Shakes can sleep eight hours and still want to fight a wheelie bin.

Recovery doesn't have to erase the lunatic. It just gives the lunatic a fighting chance.